Zero Suit Samus
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Balanced Brawl Bonus: Stun Gun Upgrade
- Zero Suit Samus’s stun gun, when used in a few moves, now works better than before. Her forward smash does significantly more damage and knockback, her paralyzer projectile stuns for longer allowing guaranteed grabs, and her jab 3 now can be linked to.
Other Major Changes
- Down tilt does 2% more damage.
- Forward throw no longer a chain throw.
- Down smash no longer loops with itself against fastfallers.
Full Technical Change List
- Jab 2 hitbox 0-3 properties: Weight Knockback (10 -> 20)
- Down tilt hitbox 0-2 properties: Damage (6 -> 8)
- Forward smash hand frame 9 hitbox 0-1 properties: Damage (10 -> 14), Knockback Growth (100 -> 85), Base Knockback (30 -> 45)
- Forward smash hand frame 11 hitbox 0 properties: Damage (9 -> 13), Knockback Growth (100 -> 85), Base Knockback (30 -> 45)
- Forward smash whip frame 9 hitbox 0 properties: Damage (6 -> 13), Knockback Growth (100 -> 70), Base Knockback (35 -> 45)
- Forward smash whip frame 9 hitbox 1 properties: Damage (9 -> 14), Knockback Growth (100 -> 70), Base Knockback (35 -> 45)
- Forward smash whip frame 9 hitbox 2 properties: Damage (11 -> 15), Knockback Growth (100 -> 85), Base Knockback (35 -> 50)
- Forward smash whip frame 9 hitbox 2 properties: Damage (13 -> 16), Knockback Growth (100 -> 85), Base Knockback (35 -> 50)
- Forward smash whip frame 11 hitbox 0-3 properties: Damage (6 -> 13), Knockback Growth (100 -> 70), Base Knockback (30 -> 40)
- Down smash hitbox 0-1 properties: Angle (70 -> 80), Knockback Growth (50 -> 25), Base Knockback (40 -> 70)
- Forward throw throw box properties: Damage (7 -> 10), Base Knockback (50 -> 55)
- Forward throw: interruptible on frame 28 (previously on frame 23)
- Emerge from armor: interruptible on frame 71
- Paralyzer (uncharged) hitbox 0 properties: Damage (4 -> 5), Knockback Growth (100 -> 110)
- Paralyzer (charged) hitbox 0 properties: Damage (6 -> 7), Knockback Growth (100 -> 110)