Yoshi
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Balanced Brawl Bonus: Thick Eggshell
- Egg Roll now has 7% heavy armor just like Snake’s Cipher and can no longer clash with other moves.
Other Major Changes
- All aerials do double damage to shields.
- Tilts and dash attack are now slightly more powerful, no nerf to old combo abilities.
- Down smash now hits significantly harder.
- Grab pummel, up throw, down throw, and Egg Lay now do more damage, enhancing Yoshi’s grab game.
- Egg Roll now has no helpless fall state.
- Stars on down special now hit harder.
Full Technical Change List
- Dash attack frame 9 hitbox 0-1 properties: Damage (9 -> 11)
- Forward tilt angled up hitbox 0-2 properties: Damage (10 -> 11), Knockback Growth (80 -> 77), Base Knockback (40 -> 35)
- Forward tilt un-angled hitbox 0-2 properties: Damage (9 -> 10), Knockback Growth (80 -> 77), Base Knockback (40 -> 35)
- Forward tilt angled down hitbox 0-2 properties: Damage (8 -> 9), Knockback Growth (80 -> 77), Base Knockback (40 -> 35)
- Up tilt hitbox 0-1 properties: Damage (11 -> 12), Knockback Growth (40 -> 37), Base Knockback (72 -> 66)
- Up tilt hitbox 2 properties: Damage (10 -> 11), Knockback Growth (40 -> 37), Base Knockback (72 -> 66)
- Down tilt hitbox 0-1 properties: Damage (10 -> 11), Knockback Growth (30 -> 28), Base Knockback (65 -> 59)
- Down tilt hitbox 2 properties: Damage (5 -> 6), Knockback Growth (30 -> 26), Base Knockback (65 -> 55)
- Down smash frame 3 hitbox 0-1 properties: Damage (14 -> 16), Knockback Growth (63 -> 72), Base Knockback (30 -> 37)
- Down smash frame 3 hitbox 2 properties: Damage (14 -> 16), Knockback Growth (53 -> 68), Base Knockback (30 -> 37)
- Down smash frame 19 hitbox 0-1 properties: Damage (13 -> 15), Knockback Growth (63 -> 72), Base Knockback (30 -> 37)
- Down smash frame 19 hitbox 2 properties: Damage (13 -> 15), Knockback Growth (53 -> 68), Base Knockback (30 -> 37)
- Neutral aerial frame 3 hitbox 0-2 properties: Shield Damage (0 -> 12)
- Neutral aerial frame 6 hitbox 0-2 properties: Shield Damage (0 -> 9)
- Neutral aerial frame 16 hitbox 0-2 properties: Shield Damage (0 -> 6)
- Forward aerial hitbox 0 properties: Shield Damage (0 -> 16)
- Forward aerial hitbox 1 properties: Shield Damage (0 -> 15)
- Back aerial frame 10 hitbox 0-2 properties: Shield Damage (0 -> 4)
- Back aerial frame 16 hitbox 0-2 properties: Shield Damage (0 -> 3)
- Back aerial frame 23 hitbox 0-2 properties: Shield Damage (0 -> 3)
- Back aerial frame 28 hitbox 0-2 properties: Shield Damage (0 -> 4)
- Up aerial hitbox 0-1 properties: Shield Damage (0 -> 13)
- Down aerial early loop hitbox 0 properties: Shield Damage (0 -> 3)
- Down aerial early loop hitbox 1-2 properties: Shield Damage (0 -> 2)
- Down aerial late loop hitbox 0 properties: Shield Damage (0 -> 2)
- Down aerial late loop hitbox 1-2 properties: Shield Damage (0 -> 1)
- Pummel hitbox 0 properties: Damage (2 -> 3)
- Up throw throw box properties: Damage (5 -> 8)
- Down throw throw box properties: Damage (4 -> 7)
- Egg Lay throw box properties: Damage (7 -> 10)
- Egg Roll hitbox 0-1 properties: Priority (normal -> transcendent)
- Egg Roll (initial): 7% heavy armor on frame 9
- Egg Roll (while rolling): full 7% heavy armor
- Egg Roll (ending): 7% heavy armor on frames 1-13
- Egg Roll: enters fall 1 instead of helpless fall state
- Ground Pound star hitbox 0 properties: Damage (4 -> 7), Base Knockback (50 -> 56)