Wolf
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Balanced Brawl Bonus: Can’t Let You Do That Star Fox Cancel
- Wolf can do the cancels that both Fox and Falco can do. He can cancel aerial Wolf Flash into both double jump and wall jump, and he can cancel Fire Wolf into wall jump.
Other Major Changes
- Forward tilt now has more knockback.
- Neutral aerial is now always safe on hit.
- Fire Wolf now hits in a more reliable way.
- Non-down throws are generally improved.
Full Technical Change List
- Jab 1 hitbox 0 properties: Base Knockback (22 -> 34), Knockback Growth (30 -> 0)
- Jab 1 hitbox 1 properties: Base Knockback (26 -> 38), Knockback Growth (30 -> 0)
- Jab 1 hitbox 2 properties: Base Knockback (28 -> 40), Knockback Growth (30 -> 0)
- Jab 2 hitbox 0 properties: Base Knockback (35 -> 45), Knockback Growth (25 -> 0)
- Jab 2 hitbox 1 properties: Base Knockback (50 -> 60), Knockback Growth (25 -> 0)
- Jab 2 hitbox 2 properties: Base Knockback (15 -> 25), Knockback Growth (25 -> 0)
- Forward tilt all angles frame 8 hitbox 0-2 properties: Knockback Growth (110 -> 120)
- Forward tilt all angles frame 9 hitbox 0-2 properties: Knockback Growth (120 -> 130)
- Neutral aerial frame 4 hitbox 0 properties: Damage (8 -> 10)
- Neutral aerial frame 6 hitbox 0 properties: Damage (3 -> 4), Base Knockback (10 -> 30)
- Neutral aerial frame 5 hitbox 1 properties: Damage (1 -> 2), Angle (* -> 90)
- Neutral aerial frame 5 hitbox 2 properties: Damage (1 -> 2), Angle (* -> 90), Weight Knockback (0 -> 5), Knockback Growth (0 -> 100)
- Back throw throw box properties: Damage (3 -> 6), Angle (68 -> 65), Knockback Growth (150 -> 75), Base Knockback (40 -> 60)
- Forward throw throw box properties: Damage (3 -> 4), Knockback Growth (130 -> 50), Base Knockback (35 -> 80)
- Up throw throw box properties: Knockback Growth (110 -> 80), Base Knockback (75 -> 55)
- Wolf Flash (aerial ending): interruptible with double jump on frame 3-10
- Wolf Flash (aerial ending): interruptible with wall jump on frame 3-16
- Fire Wolf flying hitbox 0/2 properties: Angle (45 -> 125)
- Fire Wolf landing hitbox 0-2 properties: Damage (3 -> 5)
- Fire Wolf ending hitbox 0-1 properties: Damage (4 -> 6)
- Fire Wolf: interruptible with wall jump after launch