Sonic
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Balanced Brawl Bonus: Spring Yard Zone
- Sonic’s spring now spikes enemies straight down.
Other Major Changes
- Dash attack does more damage.
- Down tilt revamped; it now hits at a low angle and sometimes trips enemies.
- Neutral aerial is now always safe on hit.
- Down aerial now does more damage, can be air controlled, and can be slowfalled (like Mr. Game & Watch’s).
- Up smash and down throw are now more reliable.
- Up aerial second hit does 1% more damage.
Full Technical Change List
- Dash attack frame 4 hitbox 0 properties: Damage (6 -> 7)
- Dash attack frame 8 hitbox 0 properties: Damage (4 -> 5)
- Down tilt hitbox 0 properties: Damage (6 -> 7), Angle (80 -> 350), Knockback Growth (80 -> 2), Base Knockback (40 -> 80)
- Down tilt hitbox 1 properties: Damage (6 -> 8), Angle (70 -> 350), Knockback Growth (80 -> 2), Base Knockback (40 -> 80)
- Down tilt hitbox 2 properties: Damage (6 -> 9), Angle (* -> 350), Knockback Growth (80 -> 2), Base Knockback (30 -> 80)
- Up smash initial hitbox 0-1 properties: Knockback Growth (85 -> 0)
- Up smash loop hitbox 0-3 properties: Knockback Growth (100 -> 150)
- Neutral aerial frame 6 hitbox 0 properties: Base Knockback (30 -> 50)
- Neutral aerial frame 10/frame 20 hitbox 0 properties: Base knockback (20 -> 40)
- Up aerial frame 14 hitbox 0-2 properties: Damage (6 -> 7)
- Down aerial frame 16 hitbox 0-1 properties: Damage (8 -> 10)
- Down aerial frame 23 hitbox 0 properties: Damage (7 -> 9)
- Down aerial: no longer disallows directional input on frame 1-61 (works like Mr. Game & Watch’s key)
- Down throw throw box properties: Angle (20 -> 0)
- LA-Bit[61], the ability to do a special, is reset upon executing a ground break or a jump break.
- Spring Jump spring hitbox 0 properties: Damage (4 -> 5), Angle (* -> 270)