Sheik
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Balanced Brawl Bonus: Rapid Strikes
- Sheik’s jabs all have less ending lag. Her rapid jab in particular also does extra shield damage.
Other Major Changes
- Forward tilt does more damage but is less of a locking move.
- Down tilt and dash attack hit in a more favorable way.
- Forward smash is less powerful but now reliably links.
- Down aerial does more damage and hits upward.
- Close-range Needles do 1% more damage.
- Forward throw has a lower angle.
- “Chain glitch” removed.
- Transforming to Zelda is now much faster.
Full Technical Change List
- Jab 1: interruptible on frame 12 (previously on frame 18)
- Jab 2 hitbox 0-2 properties: Base Knockback (20 -> 36), Knockback Growth (40 -> 0)
- Jab 2: interruptible on frame 13 (previously on frame 18)
- Rapid jab (ending): interruptible on frame 7
- Rapid jab hitbox 0-2 properties: Shield Damage (0 -> 2)
- Dash attack frame 5 hitbox 0-2 properties: Angle (60 -> 80), Knockback Growth (100 -> 10). Base Knockback (50 -> 90)
- Dash attack frame 7 hitbox 0-2 properties: Angle (* -> 40), Knockback Growth (100 -> 10), Base Knockback (20 -> 80)
- Forward tilt hitbox 0-1 properties: Damage (5 -> 7), Knockback Growth (100 -> 80), Base Knockback (20 -> 32)
- Forward tilt hitbox 2 properties: Damage (5 -> 7), Knockback Growth (100 -> 75), Base Knockback (20 -> 40)
- Down tilt hitbox 0-1 properties: Angle (70 -> 110), Base Knockback (35 -> 50)
- Down tilt hitbox 2 properties: Base Knockback (35 -> 50)
- Forward smash frame 9 hitbox 0-2 properties: Knockback Growth (100 -> 50)
- Forward smash frame 23 hitbox 0-2 properties: Knockback Growth (100 -> 90)
- Down aerial hitbox 0 properties: Damage (10 -> 11), Angle (70 -> 75), Knockback Growth (80 -> 30), Base Knockback (30 -> 90)
- Forward throw throw box properties: Angle (70 -> 40)
- Needle Storm (near) hitbox properties: Damage (3 -> 4)
- Chain used with a very particular time while landing no longer calls wrong hitboxes and can no longer crash the game.
- Transform: Zelda is loaded much faster