Samus
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Balanced Brawl Bonus: Upgraded Arsenal
- Samus’s projectiles are all more powerful. Homing Missiles and Bombs do more damage, Super Missiles do more knockback, and Charge Shot does both more damage and more knockback.
Other Major Changes
- Jab combo now links properly.
- Forward tilt and down smash now have more base knockback.
- Down tilt and forward smash (especially angled downward) now kill better.
- Throws are all around better.
- Pummel can now hit Bowser, fixing an obscure glitch.
- Dash attack and down aerial a bit better.
- Tether attack does 1% less damage.
Full Technical Change List
- Jab 1 hitbox 0 properties: Base Knockback (5 -> 37), Knockback Growth (80 -> 0)
- Jab 1 hitbox 1-2 properties: Base Knockback (5 -> 45), Knockback Growth (100 -> 0)
- Dash attack frame 8 hitbox 0 properties: Knockback Growth (80 -> 90)
- Forward tilt angled up hitbox 0-3 properties: Angle (* -> 25), Knockback Growth (100 -> 27), Base Knockback (10 -> 50)
- Forward tilt un-angled hitbox 0 properties: Angle (* -> 25), Knockback Growth (100 -> 29), Base Knockback (10 -> 55)
- Forward tilt un-angled hitbox 1-3 properties: Angle (* -> 25), Knockback Growth (100 -> 30), Base Knockback (10 -> 55)
- Forward tilt angled down hitbox 0-3 properties: Angle (* -> 25), Knockback Growth (100 -> 27), Base Knockback (10 -> 50)
- Down tilt hitbox 0-2 properties: Knockback Growth (60 -> 64)
- Forward smash un-angled hitbox 0-2 properties: Knockback Growth (100 -> 105)
- Forward smash angled down hitbox 0-2 properties: Knockback Growth (100 -> 105), Base Knockback (20 -> 25)
- Down smash frame 4 hitbox 0-1 properties: Angle (70 -> 60), Base Knockback (90 -> 95)
- Down smash frame 12 hitbox 0-1 properties: Knockback Growth (40 -> 45), Base Knockback (80 -> 90)
- Down aerial hitbox 0-1 properties: Base Knockback (2 -> 10)
- Pummel hitbox 0 properties: Size (7.20 -> 9.00)
- Back throw throw box properties: Base Knockback (60 -> 75)
- Forward throw throw box properties: Angle (42 -> 30), Base Knockback (60 -> 75)
- Up throw throw box properties: Knockback Growth (70 -> 80), Base Knockback (80 -> 60)
- Down throw throw box properties: Knockback Growth (50 -> 0), Base Knockback (80 -> 90)
- Tether attack frame 9 hitbox 0 properties: Damage (4 -> 3), Knockback Growth (30 -> 50)
- Tether attack frame 17 hitbox 0 properties: Damage (7 -> 6), Knockback Growth (60 -> 70)
- Charge Shot (level 2) hitbox 0 properties: Damage (5 -> 6)
- Charge Shot (level 3) hitbox 0 properties: Damage (8 -> 9)
- Charge Shot (level 4) hitbox 0 properties: Damage (11 -> 12)
- Charge Shot (level 5) hitbox 0 properties: Damage (14 -> 16)
- Charge Shot (level 6) hitbox 0 properties: Damage (18 -> 20)
- Charge Shot (level 7) hitbox 0 properties: Damage (21 -> 23), Knockback Growth (60 -> 70), Base Knockback (32 -> 35)
- Charge Shot (full charge) hitbox 0 properties: Damage (25 -> 28), Angle (40 -> 35)
- Missile (homing) hitbox 0 properties: Damage (5 -> 8)
- Missile (super) hitbox 0 properties: Knockback Growth (65 -> 90), Base Knockback (40 -> 30)
- Bomb (initial) hitbox 0 properties: Damage (4 -> 6)
- Bomb (exploding) hitbox 0 properties: Damage (5 > 7)