Pokémon Trainer
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Balanced Brawl Bonus: Teamwork
- Pokémon Change is now significantly faster.
Other Major Changes: Squirtle
- Water Gun now has significantly more pushback.
Other Major Changes: Ivysaur
- Ivysaur now gets a noticeable momentum boost upward when using his down aerial.
- Down aerial now hits much harder, about double damage.
- Bullet Seed’s initial hit can no longer be escaped via SDI.
- Back aerial now does about double damage.
- Down smash now hits much more favorably.
Other Major Changes: Charizard
- Charizard now has 7% heavy armor on his glide similar to Snake’s Cipher.
- Glide attack is now a significantly better kill move.
- Jab combo now links properly.
- Back aerial now does more shield damage with the first hit and is more powerful with the sweetspot.
- Forward smash and down smash now kill better.
- Forward aerial’s no flinch hit now does 2% more damage.
- Down throw now launches at a lower angle.
Full Technical Change List: Pokémon Trainer
- Pokémon Change: loads new Pokémon much faster
Full Technical Change List: Squirtle
- Water Gun (charged) hitbox 0 properties: Base Knockback (0 -> 20)
- Pokémon Change: entrance animates at double speed starting on frame 1
Full Technical Change List: Ivysaur
- Down smash hitbox 0-4 properties: Damage (8 -> 9), Base Knockback (40 -> 60)
- Back aerial frame 4 hitbox 0-3 properties: Damage (2 -> 4)
- Back aerial frame 13 hitbox 0-1 properties: Damage (3 -> 5)
- Back aerial frame 13 hitbox 2-3 properties: Damage (2 -> 4)
- Down aerial hitbox 0 properties: Damage (8 -> 14)
- Down aerial hitbox 1 properties: Damage (10 -> 16)
- Down aerial: no longer disallows sideways movement on frame 3-40
- Down aerial: adds 0.70 to horizontal momentum and sets vertical momentum to 1.70 on frame 13
- Down aerial: interruptible with ledgegrab, special moves, and footstool on frame 29
- Down aerial: interruptible with air dodge and double jump on frame 37
- Bullet Seed initial hitbox 0-2 properties: SDI Multiplier (1.00 -> 0.00)
- Pokémon Change: entrance animates at double speed starting on frame 1
Full Technical Change List: Charizard
- Glide (mid-flight): full 7% heavy armor
- Glide attack hitbox 0-1 properties: Knockback Growth (85 -> 100), Base Knockback (65 -> 80)
- Jab 1 hitbox 0-3 properties: Knockback Growth (100 -> 125)
- Jab 2 hitbox 0-1 properties: Base Knockback (40 -> 60), Knockback Growth (50 -> 0)
- Jab 2 hitbox 2-3 properties: Base Knockback (25 -> 45), Knockback Growth (50 -> 0)
- Forward smash frame 11 hitbox 0-3 properties: Damage (17 -> 19), Knockback Growth (98 -> 105), Base Knockback (40 -> 28)
- Down smash hitbox 0-3 properties: Knockback Growth (75 -> 90)
- Forward aerial hitbox 100/200 properties: Damage (2 -> 4)
- Back aerial frame 7 hitbox 0-3 properties: Shield Damage (0 -> 10)
- Back aerial frame 10 hitbox 0 properties: Knockback Growth (30 -> 45)
- Down throw throw box properties: Angle (* -> 40)
- Pokémon Change: entrance animates at double speed starting on frame 1