Pikachu
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Balanced Brawl Bonus: Skull Interrupt
- Pikachu can cancel the charging of Skull Bash by tapping the shield button.
Other Major Changes
- Down throw is no longer a chain throw but is more useful at high damage.
- Forward throw is no longer a chain throw.
- Up throw is generally stronger.
- Forward tilt does 1% more damage.
- Forward smash’s distant hit now hits more favorably.
- Forward aerial and down aerial do more shield damage.
Full Technical Change List
- Dash attack hitbox 0-1 properties: Damage (7 -> 8)
- Forward tilt angled up hitbox 0-2 properties: Damage (10 -> 11)
- Forward tilt un-angled hitbox 0-2 properties: Damage (9 -> 10)
- Forward tilt angled down hitbox 0-2 properties: Damage (8 -> 9)
- Down tilt hitbox 0-2 properties: SDI Multiplier (1.00 -> 1.30)
- Forward smash frame 8 hitbox 0-2 properties: Angle (70 -> 85), Base Knockback (40 -> 55)
- Forward aerial loop hitbox 0-1 properties: Shield Damage (0 -> 1)
- Forward aerial final hitbox 0-1 properties: Shield Damage (0 -> 3)
- Down aerial hitbox 0-1 properties: Shield Damage (0 -> 8)
- Forward throw throw box properties: Knockback Growth (110 -> 10), Base Knockback (45 -> 80)
- Up throw throw box properties: Damage (5 -> 6)
- Down throw animates at half speed starting on frame 38 (of 44); throw box properties: Angle (80 -> 95), Knockback Growth (38 -> 1), Base Knockback (60 -> 79)
- Skull Bash: interruptible with shield, spotdodge, roll, and air dodge during charging