Mario
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Balanced Brawl Bonus: Super Walljump Punch
- This change allows Mario to cancel his Super Jump Punch into a walljump. Unlike in Super Smash Brothers Melee, this cancel can be done at any time during the Super Jump Punch, not just at the apex of the jump.
Other Major Changes
- Up smash, down smash, and back throw are all more powerful KO moves.
- Down tilt now hits opponents upward.
- Fireballs do 1% more damage.
- Forward aerial meteor now much more powerful.
Full Technical Change List
- Down tilt hitbox 0 properties: Damage (5 -> 6), Angle (80 -> 100), Knockback Growth (80 -> 40), Base Knockback (20 -> 70)
- Down tilt hitbox 1-2 properties: Damage (6 -> 7), Angle (80 -> 100), Knockback Growth (80 -> 40), Base Knockback (20 -> 70)
- Up smash hitbox 0-1 properties: Knockback Growth (90 -> 95)
- Down smash frame 3 hitbox 0-1 properties: Knockback Growth (73 -> 80), Base Knockback (40 -> 47)
- Down smash frame 12 hitbox 0-1 properties: Knockback Growth (75 -> 83), Base Knockback (35 -> 42)
- Forward aerial frame 17 hitbox 0-1 properties: Base Knockback (20 -> 70)
- Down aerial loop hitbox 0-2 properties: Weight Knockback (10 -> 18)
- Back throw throw box properties: Knockback Growth (63 -> 77)
- Super Jump Punch: interruptible with wall jump on frame 3
- Fireball hitbox 0 properties: Damage (5 -> 6)