Lucas
|
|
Balanced Brawl Bonus: Maturity
- Lucas’s move set has seen a big overall tune-up in terms of general effectiveness. It’s like he’s grown up now!
Other Major Changes
- Jab combo now does 12% total damage.
- Up tilt, down tilt, and back aerial are now generally more effective.
- Down aerial is revamped; it has all the old uses and some new ones.
- Down smash is now more powerful on later hits.
- Pk Fire now does 12% total damage.
- Pk Freeze now hits more favorably in general.
- Up throw now does 1% more damage.
- Lucas’s spotdodge now recovers 3 frames faster (identical to Link, Yoshi, and other “fast” spotdodges).
- Pk Thunder’s missile attack now connects multiple hits better.
Full Technical Change List
- Spotdodge: interruptible on frame 22 (previously on frame 25)
- Jab 3 hitbox 0-2 properties: Damage (4 -> 6)
- Up tilt frame 7 hitbox 0-2 properties: Damage (8 -> 9), Knockback Growth (105 -> 95), Base Knockback (40 -> 37)
- Down tilt hitbox 0-2 properties: Knockback Growth (24 -> 0), Base Knockback (6 -> 34), SDI Multiplier (0.40 -> 0.20)
- Up Smash frame 24 hitbox 0-1 properties: SDI Multiplier (1.00 -> 0.00)
- Down Smash frame 24 hitbox 0 properties: Damage (14 -> 15), Base Knockback (30 -> 35)
- Down Smash frame 34 hitbox 0 properties: Damage (11 -> 13), Base Knockback (20 -> 30)
- Back aerial hitbox 0 properties: Damage (9 -> 11)
- Back aerial hitbox 1 properties: Damage (12 -> 18), Knockback Growth (90 -> 75), Base Knockback (30 -> 60)
- Back aerial hitbox 2 properties: Damage (10 -> 12)
- Back aerial hitbox 3 properties: Damage (7 -> 9)
- Down aerial frame 4 hitbox 0 properties: Damage (5 -> 4), Knockback Growth (10 -> 0), Base Knockback (50 -> 60), SDI Multiplier (1.00 -> 0.40)
- Down aerial frame 4 hitbox 1 properties: Damage (5 -> 4), Knockback Growth (100 -> 0), Weight Knockback (20 -> 0), Base Knockback (0 -> 35), SDI Multiplier (1.00 -> 0.40)
- Down aerial loop hitbox 0 properties: Damage (5 -> 4), Knockback Growth (10 -> 0), Base Knockback (50 -> 60), SDI Multiplier (1.00 -> 0.40)
- Down aerial loop hitbox 1 properties: Damage (5 -> 4), Knockback Growth (100 -> 0), Weight Knockback (20 -> 0), Base Knockback (0 -> 35), SDI Multiplier (1.00 -> 0.40)
- Down aerial final hitbox 0 properties: Damage (5 -> 8), Knockback Growth (110 -> 40), Base Knockback (10 -> 55)
- Down aerial final hitbox 1 properties: Angle (* -> 270), Knockback Growth (130 -> 45), Base Knockback (10 -> 35)
- Standing grab grab box now lasts 4 frames (from 1).
- Running grab grab box now lasts 4 frames (from 1).
- Pivot grab grab box now lasts 4 frames (from 1).
- Up throw throw box properties: Damage (10 -> 11), Knockback Growth (65 -> 60)
- Ground break: animates at 1.35x speed starting on frame 1
- Pk Freeze hitbox 0 properties: Angle (70 -> 0), Knockback Growth (40 -> 15), Base Knockback (50 -> 70)
- Pk Fire initial hitbox 0 properties: Damage (3 -> 4)
- Pk Fire splash hitbox 0 properties: Damage (5 -> 8)
- Pk Fire splash hitbox 1 properties: Damage (4 -> 6)
- Pk Thunder body attack frame 0 hitbox 0-1 properties: Angle (* -> 365)
- Pk Thunder body attack loop hitbox 1 properties: Angle (365 -> 363), Base Knockback (30 -> 80), Knockback Growth (50 -> 0)