Link
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Balanced Brawl Bonus: Spinning Clawshot
- Link can now cancel the latter parts of his aerial Spin Attack with his tether attack. When he uses the tether attack this way, he will enter his helpless fall state if he does not grab the ledge or land on the stage.
Other Major Changes
- Arrows have more knockback.
- Forward tilt, down tilt, forward smash 2, forward aerial second hit, and grounded Spin Attack all have more KO potential.
- Gale Boomerang does 1% more damage.
Full Technical Change List
- Jab 1 hitbox 0-3 properties: Base Knockback (16 -> 30), Knockback Growth (37 -> 0)
- Jab 2 hitbox 0-3 properties: Base Knockback (40 -> 48), Knockback Growth (20 -> 0)
- Forward Tilt hitbox 0-3 properties: Knockback Growth (96 -> 101)
- Down tilt hitbox 0-3 properties: Knockback Growth (50 -> 66)
- Forward Smash 2 hitbox 0-1 properties: Damage (17 -> 20), Knockback Growth (90 -> 101)
- Forward Smash 2 hitbox 2 properties: Damage (20 -> 23), Knockback Growth (90 -> 101)
- Forward Smash 2 hitbox 3 properties: Damage (19 -> 22), Knockback Growth (90 -> 101)
- Forward aerial frame 26 hitbox 0-3 properties: Knockback Growth (110 -> 115), Base Knockback (20 -> 25)
- Tether attack: enters helpless fall state upon finishing in air if done as a cancel from aerial Spin Attack
- Spin Attack (grounded) frame 4 hitbox 0-2 properties: Knockback Growth (72 -> 96)
- Spin Attack (grounded) frame 9 hitbox 0-2 properties: Knockback Growth (80 -> 104)
- Spin Attack (grounded) frame 21 hitbox 0-2 properties: Knockback Growth (80 -> 104)
- Spin Attack (aerial): interruptible on frame 44 with tether attack
- Gale Boomerang frame 1 hitbox 0 properties: Damage (7 -> 8)
- Gale Boomerang frame 5 hitbox 0 properties: Damage (5 -> 6)
- Arrow hitbox 0 properties: Angle (* -> 12), Knockback Growth (50 -> 60), Base Knockback (7 -> 40)