Jigglypuff
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Balanced Brawl Bonus: Mystery Gift
- Jigglypuff’s side taunt creates items in her hand. Half of the time it makes a Smoke Ball, and the other half is divided between Mr. Saturn, Springs, Hotheads, Pitfalls, and Freezies.
Other Major Changes
- Rollout’s helpless spinning state can now be canceled after a while, no more forced suicides.
- Rollout’s turn around animation can be canceled with a pivot grab.
- Her aerial game is improved with buffs to neutral aerial, up aerial, back aerial, and Pound.
- Down smash and dash attack are more effective KO moves.
- Up throw does 1% more damage.
- Fake Rest added (hold attack button while doing Rest).
- Jab combo now links properly.
- Sing can now hit during more of its animation.
Full Technical Change List
- Jab 1 hitbox 0-2 properties: Base Knockback (8 -> 28), Knockback Growth (50 -> 0)
- Dash attack frame 5/frame 10 hitbox 0 properties: Angle (* -> 25)
- Forward smash frame 12 hitbox 0-1 properties: Damage (16 -> 17)
- Down smash hitbox 0-3 properties: Base Knockback (34 -> 50)
- Neutral aerial frame 6 hitbox 0-1 properties: Damage (10 -> 11), Base Knockback (20 -> 18)
- Back aerial hitbox 0-2 properties: Damage (12 -> 13), Knockback Growth (90 -> 55), Base Knockback (10 -> 32)
- Up aerial hitbox 0-2 properties: Damage (9 -> 10), Base Knockback (30 -> 28)
- Down aerial hitbox 0-3 properties: Shield Damage (0 -> 2)
- Up throw throw box properties: Damage (10 -> 11)
- Down throw throw box properties: Damage (6 -> 7), Knockback Growth (45 -> 10), Base Knockback (100 -> 90)
- Down throw: special graphic effects when throwing Peach
- Rollout: interruptible with pivot grab while changing directions
- Rollout (after-hit spinning): interruptible on frame 51
- Pound hitbox 0-1 properties: Damage (11 -> 12), Base Knockback (52 -> 50)
- Sing hitboxes now active on frames 27-54, 73-90, 122-156 (previously on frames 29-33, 73-77, 122-134)
- Rest hitbox 0 properties: Damage (15 -> 21), Angle (88 -> 90), Base Knockback (100 -> 65)
- Rest heals Jigglypuff 10% on frame 176.
- If “attack” button is held on second frame of Rest, LA-Bit[233] is cleared which makes Rest into “Fake Rest”. Fake Rest has the same properties as Rest other than what will be outlined below.
- Fake Rest hitbox 0 properties: Damage 1, Shield Damage 20, Angle 270, Base Knockback 25, Weight Knockback 0, Knockback Growth 0, Size 2.6, Z Offset 0, X Offset 0, Y Offset 0, Trip Rate 0, Hitlag Multiplier 1, SDI Multiplier 1, Flags 20832280
- Fake Rest interruptible on frame 40 with item throw, grabs, attacks, dodges, shield, jumping, footstool.
- Rest healing does not apply to Fake Rest.
- Side taunt: interruptible on frame 108 (previously on frame 127)
- Side taunt: if there is no item held, generates an item in Jigglypuff’s hand on frame 71 according to the value in RA-Basic[5000]. This variable’s psuedo-random value is based off Jigglypuff’s damage and previous uses of side taunt and is too technical to explain in-depth here. The possible items generated are Smoke Ball (50%), Freezie (10%), Hothead (10%), Pitfall (10%), Spring (10%), and Mr. Saturn (10%).