Ice Climbers
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Balanced Brawl Bonus: Tilt Teamwork
- Using tilt attacks with the Ice Climbers united will now result in Nana performing a unique action while Popo executes the tilt. Up tilt causes Nana to jump at a height in-between a short hop and a full hop, forward tilt causes Nana to perform a dash attack, and down tilt causes Nana to perform a dash grab. The hitboxes on all of Popo’s tilts have been adjusted to facilitate use of these actions.
Other Major Changes
- Nana now automatically up throws upon landing a grab.
- Smash attacks and aerials are more powerful.
- Down aerial now falls at a different speed for each climber and is much better on hit.
Full Technical Change List
- Nana has some new AI behavior. Attempting to do a forward tilt results in her doing a dash attack, an up tilt results in her doing a jump, and a down tilt results in her doing a dash grab with a four frame delay. Attempting to do any throw with Nana will result in an up throw.
- Dash attack (Popo) hitbox 0-1 properties: Shield Damage (0 -> 3), Base Knockback (90 -> 100)
- Dash attack (Nana) hitbox 0-1 properties: Damage (4 -> 5), Shield Damage (0 -> 3), Angle (80 -> 110), Knockback Growth (40 -> 6), Base Knockback (90 -> 76)
- Forward tilt (Popo) hitbox 0 properties: Knockback Growth (100 -> 20), Base Knockback (30 -> 40)
- Forward tilt (Popo) hitbox 1 properties: Knockback Growth (100 -> 18)
- Forward tilt (Popo) hitbox 2 properties: Knockback Growth (100 -> 15), Base Knockback (30 -> 20)
- Up tilt (Popo) loop hitbox 0 properties: Knockback Growth (20 -> 0), Base Knockback (15 -> 25)
- Up tilt (Popo) loop hitbox 1 properties: Angle (95 -> 100), Knockback Growth (20 -> 0), Base Knockback (15 -> 30)
- Up tilt (Popo) loop hitbox 2 properties: Angle (95 -> 105), Knockback Growth (20 -> 0), Base Knockback (15 -> 35)
- Up tilt (Popo) final hitbox 0-2 properties: Knockback Growth (100 -> 2), Base Knockback (40 -> 55)
- Down tilt (Popo) hitbox 0-2 properties: Angle (20 -> 300), Knockback Growth (100 -> 2), Base Knockback (40 -> 60), Trip Rate (40 -> 0)
- Forward smash (Popo) hitbox 0-2 properties: Base Knockback (30 -> 40)
- Up smash (Popo) hitbox 0-3 properties: Knockback Growth (105 -> 115)
- Down smash (Popo) frame 5/frame 10 hitbox 0-2 properties: Angle (60 -> *), Base Knockback (30 -> 50)
- Neutral aerial (Popo) hitbox 0-2 properties: Angle (* -> 25), Knockback Growth (100 -> 120)
- Neutral aerial (Nana) hitbox 0-2 properties: Damage (5 -> 7), Angle (* -> 25), Knockback Growth (128 -> 15), Base Knockback (20 -> 80)
- Forward aerial (Popo) hitbox 0-2 properties: Damage (12 -> 13)
- Forward aerial (Nana) hitbox 1 properties: Knockback Growth (100 -> 15), Base Knockback (20 -> 80), SDI Multiplier (1.0 -> 2.0)
- Back aerial (Popo) hitbox 0-2 properties: Damage (11 ->12), Knockback Growth (107 -> 60), Base Knockback (25 -> 60)
- Back aerial (Nana) hitbox 0-2 properties: Damage (8 -> 9), Angle (* -> 320), Knockback Growth (128 -> 3), Base Knockback (25 -> 60)
- Up aerial (Popo) frame 6 hitbox 0-1 properties: Damage (10 -> 11)
- Down aerial (Popo) hitbox 0 properties: Angle (70 -> 90), Knockback Growth (90 -> 120), Base Knockback (40 -> 55)
- Down aerial (Popo) now autocancels and is interruptible on frame 52 (from 58 and 64 respectively)
- Down aerial (Nana) hitbox 0 properties: Damage (5 -> 9), Knockback Growth (130 -> 40)
- Down aerial now falls faster with Popo than Nana.
- Pummel (both) hitbox 0 properties: Damage (1 -> 2)
- Pummel (both): animates at half speed starting on frame 13, sets RA-Bit[16] on frame 24 (previously on frame 19)
- Back throw (both) throw box properties: Angle (60 -> 30), Base Knockback (80 -> 75)
- Forward throw (both) throw box properties: Angle (45 -> 30)
- Up throw (Popo) throw box properties: Damage (6 -> 11), Knockback Growth (28 -> 35), Base Knockback (120 -> 100)
- Up throw (Nana) throw box properties: Damage (6 -> 9), Knockback Growth (28 -> 5), Base Knockback (120 -> 100)
- Down throw (Popo) throw box properties: Knockback Growth (100 -> 4), Base Knockback (30 -> 80)
- Down throw (Nana, unused) throw box properties: Angle (* -> 10), Knockback Growth (100 -> 4), Base Knockback (30 -> 80)
- Ice Block hitbox 0 properties: Angle (* -> 70)
- Hammer Squall (united, Nana): full invincibility