Ganondorf

 

(click to show Brawl trivia)

Ganondorf is known for his brutal power, intense mindgames, and being the worst character in the game.

Improving Ganondorf has been a long but fun road. Drastic improvements to Wizard’s Foot and a tripping down tilt proved the most beneficial changes, but many other buffs on everything from super armor on forward tilt and Warlock Punch to Dark Dive angle helped in specific bad matchups.

Ganondorf still has many of his old weaknesses and limitations yet is beyond capable; his raw power is now truly befitting the name Ganon!

Balanced Brawl Bonus: Triforce of Power

  • Ganondorf’s dark powers are amplified in several moves. Wizard’s Foot is invincible while rushing, Warlock Punch has super armor, his Dark Dive uppercut is now a devastatingly powerful KO move, and his pummel now is darkness element and does 5% damage per hit, far and away the most powerful in the game.

Other Major Changes

  • Down smash now properly links both hits.
  • Forward tilt has super armor.
  • Down tilt now trips grounded opponents.
  • Up tilt wind now does damage.
  • Throws see several small buffs.
  • Forward aerial now autocancels late in the move.
  • Dark Dive grab is now more powerful and always safe on hit.
  • Initial hit of Wizard’s Foot grounds enemies, like Donkey Kong’s side special.

Full Technical Change List

  • Forward tilt: super armor on frames 4-12
  • Up tilt wind hitbox 0-4 properties: Damage (0 -> 1)
  • Down tilt hitbox 0-2 properties: only affect aerial opponents
  • Down tilt hitbox 3-5 added with properties identical to 0-2 except: Element (None -> Slip), only affect grounded opponents, Knockback Growth (30 -> 0)
  • Down tilt: interruptible on frame 41 (from frame 36)
  • Down smash frame 11 hitbox 0 properties: Angle (140 -> 150), Knockback Growth (100 -> 90)
  • Down smash frame 11 hitbox 1 properties: Angle (141 -> 150), Knockback Growth (100 -> 90)
  • Down smash frame 11 hitbox 2 properties: Angle (50 -> 150), Knockback Growth (100 -> 75)
  • Down smash frame 31 hitbox 0-1 properties: Damage (14 -> 16), Knockback Growth (75 -> 80)
  • Down smash frame 31 hitbox 2 properties: Damage (12 -> 14), Knockback Growth (75 -> 80)
  • Forward aerial: autocancels on frame 36
  • Pummel hitbox properties: Damage (2 -> 5), Element (None -> Darkness)
  • Back throw throw box properties: Damage (5 -> 6), Knockback Growth (130 -> 115)
  • Up throw throw box properties: Damage (3 -> 5)
  • Down throw throw box properties: Knockback Growth (50 -> 25), Base Knockback (70 -> 75)
  • Warlock Punch: super armor frames 11-71
  • Warlock Punch hitbox 0-2 properties: Shield Damage (0 -> 30)
  • Flame Choke (aerial) throw box properties: Damage (12 -> 14)
  • Dark Dive uppercut hitbox 0-1 properties: Damage (7 -> 23), Knockback Growth (90 -> 70), Base Knockback (70 -> 80)
  • Dark Dive loop grab hitbox properties: Damage (1 -> 2)
  • Dark Dive throw box properties: Angle (* -> 335), Element: (Electric -> None)
  • Dark Dive (while throwing): full super armor
  • Wizard’s Foot (grounded) hitbox 0-1 properties: Damage (13 -> 16), Knockback Growth (70 -> 65), Base Knockback (60 -> 75)
  • Wizard’s Foot (grounded hitbox 2 properties: Damage (10 -> 11), Base Knockback (60 -> 75)
  • Wizard’s Foot (grounded): invincible on frame 16
  • Wizard’s Foot (aerial) frame 16 hitbox 0-2 properties: Knockback Growth: (100 -> 46), Base Knockback (50 -> 40), Element (Darkness -> Grounding)
  • Wizard’s Foot (aerial): invincible on frame 16
  • Wizard’s Foot (landing) hitbox properties: Angle (80 -> 0), Knockback Growth (35 -> 0)