Ganondorf
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Balanced Brawl Bonus: Triforce of Power
- Ganondorf’s dark powers are amplified in several moves. Wizard’s Foot is invincible while rushing, Warlock Punch has super armor, his Dark Dive uppercut is now a devastatingly powerful KO move, and his pummel now is darkness element and does 5% damage per hit, far and away the most powerful in the game.
Other Major Changes
- Down smash now properly links both hits.
- Forward tilt has super armor.
- Down tilt now trips grounded opponents.
- Up tilt wind now does damage.
- Throws see several small buffs.
- Forward aerial now autocancels late in the move.
- Dark Dive grab is now more powerful and always safe on hit.
- Initial hit of Wizard’s Foot grounds enemies, like Donkey Kong’s side special.
Full Technical Change List
- Forward tilt: super armor on frames 4-12
- Up tilt wind hitbox 0-4 properties: Damage (0 -> 1)
- Down tilt hitbox 0-2 properties: only affect aerial opponents
- Down tilt hitbox 3-5 added with properties identical to 0-2 except: Element (None -> Slip), only affect grounded opponents, Knockback Growth (30 -> 0)
- Down tilt: interruptible on frame 41 (from frame 36)
- Down smash frame 11 hitbox 0 properties: Angle (140 -> 150), Knockback Growth (100 -> 90)
- Down smash frame 11 hitbox 1 properties: Angle (141 -> 150), Knockback Growth (100 -> 90)
- Down smash frame 11 hitbox 2 properties: Angle (50 -> 150), Knockback Growth (100 -> 75)
- Down smash frame 31 hitbox 0-1 properties: Damage (14 -> 16), Knockback Growth (75 -> 80)
- Down smash frame 31 hitbox 2 properties: Damage (12 -> 14), Knockback Growth (75 -> 80)
- Forward aerial: autocancels on frame 36
- Pummel hitbox properties: Damage (2 -> 5), Element (None -> Darkness)
- Back throw throw box properties: Damage (5 -> 6), Knockback Growth (130 -> 115)
- Up throw throw box properties: Damage (3 -> 5)
- Down throw throw box properties: Knockback Growth (50 -> 25), Base Knockback (70 -> 75)
- Warlock Punch: super armor frames 11-71
- Warlock Punch hitbox 0-2 properties: Shield Damage (0 -> 30)
- Flame Choke (aerial) throw box properties: Damage (12 -> 14)
- Dark Dive uppercut hitbox 0-1 properties: Damage (7 -> 23), Knockback Growth (90 -> 70), Base Knockback (70 -> 80)
- Dark Dive loop grab hitbox properties: Damage (1 -> 2)
- Dark Dive throw box properties: Angle (* -> 335), Element: (Electric -> None)
- Dark Dive (while throwing): full super armor
- Wizard’s Foot (grounded) hitbox 0-1 properties: Damage (13 -> 16), Knockback Growth (70 -> 65), Base Knockback (60 -> 75)
- Wizard’s Foot (grounded hitbox 2 properties: Damage (10 -> 11), Base Knockback (60 -> 75)
- Wizard’s Foot (grounded): invincible on frame 16
- Wizard’s Foot (aerial) frame 16 hitbox 0-2 properties: Knockback Growth: (100 -> 46), Base Knockback (50 -> 40), Element (Darkness -> Grounding)
- Wizard’s Foot (aerial): invincible on frame 16
- Wizard’s Foot (landing) hitbox properties: Angle (80 -> 0), Knockback Growth (35 -> 0)