Donkey Kong
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Balanced Brawl Bonus: Gorilla Gone
- Donkey Kong no longer has to fear King Dedede’s infinite. The infinite is gone.
Other Major Changes
- Jab combo now links properly.
- Cargo down throw now has much more base knockback.
- Side special now always safe on hit.
- Dash attack hits at a lower angle.
- Forward tilt now has slightly more base knockback.
- Down special now hits slightly harder.
Full Technical Change List
- Jab 1 hitbox 0-2 properties: Knockback Growth: (100 -> 0), Base Knockback (0 -> 35)
- Dash attack hitbox 0-2 properties: Angle (50 -> 30)
- Forward tilt angled up hitbox 0-3 properties: Base Knockback (10 -> 30)
- Forward tilt un-angled hitbox 0-3 properties: Angle (* -> 40), Base Knockback (10 -> 30)
- Forward tilt angled down hitbox 0-3 properties: Angle (* -> 15), Base Knockback (10 -> 15)
- Down tilt hitbox 0-3 hitbox properties: SDI multiplier (1.00 -> 1.80)
- Forward aerial: autocancels at frame 56
- Cargo Down Throw throw box properties: Knockback Growth (26 -> 10), Base Knockback (65 -> 80)
- Head Butt (grounded) hitbox 3 properties: Angle (70 -> 20), Base Knockback (15 -> 35)
- Head Butt (aerial) hitbox 2 properties: Angle (70 -> 20), Base Knockback (15 -> 35)
- Hand Slap hitbox 0-3 (frame 6)/hitbox 0-3 (frame 10) properties: Damage (14 -> 15)