Captain Falcon
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Balanced Brawl Bonus: Falcon Kick Special
- The ending lag of Falcon Kick can now be canceled into other special moves. This only includes Falcon Kick itself when going air-to-ground or ground-to-air.
Other Major Changes
- Falcon Punch now has 19% heavy armor.
- Falcon Dive is now generally more powerful.
- Falcon Kick now hits more favorably and is generally always safe on hit.
- Aerial Raptor Boost now does not send Captain Falcon into helpless fall state on hit and functions as a more powerful meteor.
- Throws are generally better.
- Pummel does more damage and is electric element.
- Many of his normal moves saw assorted buffs.
Full Technical Change List
- Jab 3 frame 6 hitbox 0-2 properties: Base Knockback (10 -> 15)
- Jab 3 frame 8 hitbox 0-2 properties: Knockback Growth (70 -> 80)
- Dash attack frame 7 hitbox 0 properties: Angle (65 -> 75), Knockback Growth (40 -> 25), Base Knockback (80 -> 100)
- Dash attack frame 10 hitbox 0 properties: Knockback Growth (40 -> 15), Base Knockback (65 -> 80)
- Forward tilt angled up hitbox 0 properties: Damage (11 -> 12), Knockback Growth (100 -> 110)
- Forward tilt angled up hitbox 1-2 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
- Forward tilt un-angled hitbox 0 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
- Forward tilt un-angled hitbox 1-2 properties: Damage (9 -> 10), Knockback Growth (100 -> 110)
- Forward tilt angled down hitbox 0 properties: Damage (10 -> 11), Knockback Growth (100 -> 110)
- Forward tilt angled down hitbox 1-2 properties: Damage (9 -> 10), Knockback Growth (100 -> 110)
- Up tilt hitbox 0-2 properties: Damage (13 -> 14), Angle (* -> 30)
- Down tilt hitbox 0 properties: Damage (10 -> 12), Angle (80 -> 85), Base Knockback (25 -> 20)
- Down tilt hitbox 1 properties: Damage (10 -> 12), Angle (40 -> 35), Base Knockback (25 -> 20)
- Down tilt hitbox 2 properties: Damage (10 -> 12), Angle (20 -> 15), Base Knockback (25 -> 20)
- Forward smash angled up hitbox 0-2 properties: Knockback Growth (85 -> 90)
- Forward smash angled down hitbox 0-2 properties: Angle (40 -> 35)
- Down smash frame 18 hitbox 0-2 properties: Base Knockback (20 -> 35)
- Neutral aerial frame 20 hitbox 0-2 properties: Damage (6 -> 8)
- Forward aerial frame 14 hitbox 0 properties: Damage (19 -> 22)
- Pummel hitbox properties: Damage (2 -> 3), Element (None -> Electric)
- Back throw throw box properties: Knockback Growth (130 -> 135), Base Knockback (30 -> 40)
- Forward throw throw box properties: Knockback Growth (105 -> 20), Base Knockback (45 -> 75)
- Up throw throw box properties: Knockback Growth (105 -> 10), Base Knockback (70 -> 85)
- Down throw throw box properties: Knockback Growth (34 -> 20), Base Knockback (75 -> 80)
- Falcon Punch (forward): 19% heavy armor on frames 9-57
- Falcon Punch (reverse): 19% heavy armor on frames 21-57
- Raptor Boost (grounded, attack) hitbox 0 properties: Damage (7 -> 9), Shield Damage (2 -> 3), Knockback Growth (52 -> 30), Base Knockback (100 -> 95)
- Raptor Boost (aerial, attack) hitbox 0-1 properties: Damage (7 -> 10), Shield Damage (2 -> 3), Knockback Growth (70 -> 60), Base Knockback (60 -> 70)
- Raptor Boost (aerial, attack) hitbox 2-3 properties: Damage (7 -> 10), Shield Damage (2 -> 3), Knockback Growth (80 -> 65), Base Knockback (60 -> 75)
- Raptor Boost (aerial, attack): enters fall 1 instead of helpless fall state
- Raptor Boost (aerial, attack): selective IASA into special moves on frame 43
- Falcon Dive throw box properties: Damage (12 -> 14), Base Knockback (40 -> 50)
- Falcon Kick (grounded) frame 15 hitbox 0-2 properties: Angle (45 -> 65), Knockback Growth (70 -> 0), Base Knockback (50 -> 115)
- Falcon Kick (grounded) frame 18 hitbox 0-2 properties: Angle (85 -> 80), Knockback Growth (40 -> 0), Base Knockback (62 -> 100)
- Falcon Kick (grounded) frame 26 hitbox 0-2 properties: Angle (50 -> 95), Knockback Growth (60 -> 0), Base Knockback (50 -> 95)
- Falcon Kick (aerial) frame 16 hitbox 0-1 properties: Angle (* -> 0), Knockback Growth (70 -> 0), Base Knockback (40 -> 95)
- Falcon Kick (aerial) frame 19 hitbox 0-1 properties: Angle (* -> 10), Knockback Growth (65 -> 0), Base Knockback (40 -> 95)
- Falcon Kick (aerial) frame 27 hitbox 0-1 properties: Angle (* -> 20), Knockback Growth (60 -> 0), Base Knockback (40 -> 95)
- Falcon Kick (landing) hitbox 0-2 properties: Damage (9 -> 7), Angle (80 -> 15), Knockback Growth (20 -> 0), Base Knockback (80 -> 60)
- Falcon Kick (grounded) grounded ending: cancel into Falcon Punch, Falcon Dive, or Raptor Boost on frame 2
- Falcon Kick (grounded) aerial ending: cancel into Falcon Punch, Falcon Dive, Raptor Boost, or Falcon Kick (no voice clip) on frame 2
- Falcon Kick (aerial) ending: cancel into Falcon Punch, Falcon Dive, or Raptor Boost on frame 2
- Falcon Kick (landing) ending: cancel into Falcon Punch, Falcon Dive, Raptor Boost, or Falcon Kick (no voice clip) on frame 8
- Falcon Kick wall bounce: cancel into Falcon Punch, Falcon Dive, Raptor Boost, air dodge, or normal aerial attack on frame 8