Ganondorf is known for his brutal power, intense mindgames, and being the worst character in the game.
Improving Ganondorf has been a long but fun road. Drastic improvements to Wizard’s Foot and a tripping down tilt proved the most beneficial changes, but many other buffs on everything from super armor on forward tilt and Warlock Punch to Dark Dive angle helped in specific bad matchups.
Ganondorf still has many of his old weaknesses and limitations yet is beyond capable; his raw power is now truly befitting the name Ganon!
Balanced Brawl Bonus: Triforce of Power
Ganondorf’s dark powers are amplified in several moves. Wizard’s Foot is invincible while rushing, Warlock Punch has super armor, his Dark Dive uppercut is now a devastatingly powerful KO move, and his pummel now is darkness element and does 5% damage per hit, far and away the most powerful in the game.
Other Major Changes
Down smash now properly links both hits.
Forward tilt has super armor.
Down tilt now trips grounded opponents.
Up tilt wind now does damage.
Throws see several small buffs.
Forward aerial now autocancels late in the move.
Dark Dive grab is now more powerful and always safe on hit.
Initial hit of Wizard’s Foot grounds enemies, like Donkey Kong’s side special.
Full Technical Change List
Forward tilt: super armor on frames 4-12
Up tilt wind hitbox 0-4 properties: Damage (0 -> 1)
Down tilt hitbox 0-2 properties: only affect aerial opponents
Down tilt hitbox 3-5 added with properties identical to 0-2 except: Element (None -> Slip), only affect grounded opponents, Knockback Growth (30 -> 0)
Down tilt: interruptible on frame 41 (from frame 36)