Ice Climbers revolve around a single trick in standard Brawl: chain throw infinites. It’s no wonder they have such imbalanced matchups!
For the latest version of Balanced Brawl, Ice Climbers are greatly reworked. Now Nana can no longer use any throws but up throw; combined with other changes, this removes all infinites. However, to compensate for such a heavy loss, Ice Climbers were given a variety of new and powerful tricks!
Using tilts now causes Nana to do unique actions depending on the tilt, and it makes coordinating different attacks with each climber easier and more practical than ever. The power level of their individual attacks has been cranked up too; now Ice Climbers will be about the power of two characters attacking in unison and not about the power of landing grabs for an infinite combo.
Balanced Brawl Bonus: Tilt Teamwork
Using tilt attacks with the Ice Climbers united will now result in Nana performing a unique action while Popo executes the tilt. Up tilt causes Nana to jump at a height in-between a short hop and a full hop, forward tilt causes Nana to perform a dash attack, and down tilt causes Nana to perform a dash grab. The hitboxes on all of Popo’s tilts have been adjusted to facilitate use of these actions.
Other Major Changes
Nana now automatically up throws upon landing a grab.
Smash attacks and aerials are more powerful.
Down aerial now falls at a different speed for each climber and is much better on hit.
Full Technical Change List
Nana has some new AI behavior. Attempting to do a forward tilt results in her doing a dash attack, an up tilt results in her doing a jump, and a down tilt results in her doing a dash grab with a four frame delay. Attempting to do any throw with Nana will result in an up throw.