Ice Climbers

 

(click to show Brawl trivia)

Ice Climbers revolve around a single trick in standard Brawl: chain throw infinites. It’s no wonder they have such imbalanced matchups!

For the latest version of Balanced Brawl, Ice Climbers are greatly reworked. Now Nana can no longer use any throws but up throw; combined with other changes, this removes all infinites. However, to compensate for such a heavy loss, Ice Climbers were given a variety of new and powerful tricks!

Using tilts now causes Nana to do unique actions depending on the tilt, and it makes coordinating different attacks with each climber easier and more practical than ever. The power level of their individual attacks has been cranked up too; now Ice Climbers will be about the power of two characters attacking in unison and not about the power of landing grabs for an infinite combo.

Balanced Brawl Bonus: Tilt Teamwork

  • Using tilt attacks with the Ice Climbers united will now result in Nana performing a unique action while Popo executes the tilt. Up tilt causes Nana to jump at a height in-between a short hop and a full hop, forward tilt causes Nana to perform a dash attack, and down tilt causes Nana to perform a dash grab. The hitboxes on all of Popo’s tilts have been adjusted to facilitate use of these actions.

Other Major Changes

  • Nana now automatically up throws upon landing a grab.
  • Smash attacks and aerials are more powerful.
  • Down aerial now falls at a different speed for each climber and is much better on hit.

Full Technical Change List

  • Nana has some new AI behavior. Attempting to do a forward tilt results in her doing a dash attack, an up tilt results in her doing a jump, and a down tilt results in her doing a dash grab with a four frame delay. Attempting to do any throw with Nana will result in an up throw.
  • Dash attack (Popo) hitbox 0-1 properties: Shield Damage (0 -> 3), Base Knockback (90 -> 100)
  • Dash attack (Nana) hitbox 0-1 properties: Damage (4 -> 5), Shield Damage (0 -> 3), Angle (80 -> 110), Knockback Growth (40 -> 6), Base Knockback (90 -> 76)
  • Forward tilt (Popo) hitbox 0 properties: Knockback Growth (100 -> 20), Base Knockback (30 -> 40)
  • Forward tilt (Popo) hitbox 1 properties: Knockback Growth (100 -> 18)
  • Forward tilt (Popo) hitbox 2 properties: Knockback Growth (100 -> 15), Base Knockback (30 -> 20)
  • Up tilt (Popo) loop hitbox 0 properties: Knockback Growth (20 -> 0), Base Knockback (15 -> 25)
  • Up tilt (Popo) loop hitbox 1 properties: Angle (95 -> 100), Knockback Growth (20 -> 0), Base Knockback (15 -> 30)
  • Up tilt (Popo) loop hitbox 2 properties: Angle (95 -> 105), Knockback Growth (20 -> 0), Base Knockback (15 -> 35)
  • Up tilt (Popo) final hitbox 0-2 properties: Knockback Growth (100 -> 2), Base Knockback (40 -> 55)
  • Down tilt (Popo) hitbox 0-2 properties: Angle (20 -> 300), Knockback Growth (100 -> 2), Base Knockback (40 -> 60), Trip Rate (40 -> 0)
  • Forward smash (Popo) hitbox 0-2 properties: Base Knockback (30 -> 40)
  • Up smash (Popo) hitbox 0-3 properties: Knockback Growth (105 -> 115)
  • Down smash (Popo) frame 5/frame 10 hitbox 0-2 properties: Angle (60 -> *), Base Knockback (30 -> 50)
  • Neutral aerial (Popo) hitbox 0-2 properties: Angle (* -> 25), Knockback Growth (100 -> 120)
  • Neutral aerial (Nana) hitbox 0-2 properties: Damage (5 -> 7), Angle (* -> 25), Knockback Growth (128 -> 15), Base Knockback (20 -> 80)
  • Forward aerial (Popo) hitbox 0-2 properties: Damage (12 -> 13)
  • Forward aerial (Nana) hitbox 1 properties: Knockback Growth (100 -> 15), Base Knockback (20 -> 80), SDI Multiplier (1.0 -> 2.0)
  • Back aerial (Popo) hitbox 0-2 properties: Damage (11 ->12), Knockback Growth (107 -> 60), Base Knockback (25 -> 60)
  • Back aerial (Nana) hitbox 0-2 properties: Damage (8 -> 9), Angle (* -> 320), Knockback Growth (128 -> 3), Base Knockback (25 -> 60)
  • Up aerial (Popo) frame 6 hitbox 0-1 properties: Damage (10 -> 11)
  • Down aerial (Popo) hitbox 0 properties: Angle (70 -> 90), Knockback Growth (90 -> 120), Base Knockback (40 -> 55)
  • Down aerial (Popo) now autocancels and is interruptible on frame 52 (from 58 and 64 respectively)
  • Down aerial (Nana) hitbox 0 properties: Damage (5 -> 9), Knockback Growth (130 -> 40)
  • Down aerial now falls faster with Popo than Nana.
  • Pummel (both) hitbox 0 properties: Damage (1 -> 2)
  • Pummel (both): animates at half speed starting on frame 13, sets RA-Bit[16] on frame 24 (previously on frame 19)
  • Back throw (both) throw box properties: Angle (60 -> 30), Base Knockback (80 -> 75)
  • Forward throw (both) throw box properties: Angle (45 -> 30)
  • Up throw (Popo) throw box properties: Damage (6 -> 11), Knockback Growth (28 -> 35), Base Knockback (120 -> 100)
  • Up throw (Nana) throw box properties: Damage (6 -> 9), Knockback Growth (28 -> 5), Base Knockback (120 -> 100)
  • Down throw (Popo) throw box properties: Knockback Growth (100 -> 4), Base Knockback (30 -> 80)
  • Down throw (Nana, unused) throw box properties: Angle (* -> 10), Knockback Growth (100 -> 4), Base Knockback (30 -> 80)
  • Ice Block hitbox 0 properties: Angle (* -> 70)
  • Hammer Squall (united, Nana): full invincibility