Zero Suit Samus

 

(click to show Brawl trivia)

Zero Suit Samus is already a constantly overlooked good character; with a little help, she can easily hang with the best.

The biggest benefit can be found in her jab, which now links on all characters. Buffs to paralyzer, forward smash, and down tilt are welcome benefits for some of her worst matchups. Even the transformation from Samus is improved!

Anyone who continues to forget about Zero Suit Samus is going to be in for a rude awakening.

Balanced Brawl Bonus: Stun Gun Upgrade

  • Zero Suit Samus’s stun gun, when used in a few moves, now works better than before. Her forward smash does significantly more damage and knockback, her paralyzer projectile stuns for longer allowing guaranteed grabs, and her jab 3 now can be linked to.

Other Major Changes

  • Down tilt does 2% more damage.
  • Forward throw no longer a chain throw.
  • Down smash no longer loops with itself against fastfallers.

Full Technical Change List

  • Jab 2 hitbox 0-3 properties: Weight Knockback (10 -> 20)
  • Down tilt hitbox 0-2 properties: Damage (6 -> 8)
  • Forward smash hand frame 9 hitbox 0-1 properties: Damage (10 -> 14), Knockback Growth (100 -> 85), Base Knockback (30 -> 45)
  • Forward smash hand frame 11 hitbox 0 properties: Damage (9 -> 13), Knockback Growth (100 -> 85), Base Knockback (30 -> 45)
  • Forward smash whip frame 9 hitbox 0 properties: Damage (6 -> 13), Knockback Growth (100 -> 70), Base Knockback (35 -> 45)
  • Forward smash whip frame 9 hitbox 1 properties: Damage (9 -> 14), Knockback Growth (100 -> 70), Base Knockback (35 -> 45)
  • Forward smash whip frame 9 hitbox 2 properties: Damage (11 -> 15), Knockback Growth (100 -> 85), Base Knockback (35 -> 50)
  • Forward smash whip frame 9 hitbox 2 properties: Damage (13 -> 16), Knockback Growth (100 -> 85), Base Knockback (35 -> 50)
  • Forward smash whip frame 11 hitbox 0-3 properties: Damage (6 -> 13), Knockback Growth (100 -> 70), Base Knockback (30 -> 40)
  • Down smash hitbox 0-1 properties: Angle (70 -> 80), Knockback Growth (50 -> 25), Base Knockback (40 -> 70)
  • Forward throw throw box properties: Damage (7 -> 10), Base Knockback (50 -> 55)
  • Forward throw: interruptible on frame 28 (previously on frame 23)
  • Emerge from armor: interruptible on frame 71
  • Paralyzer (uncharged) hitbox 0 properties: Damage (4 -> 5), Knockback Growth (100 -> 110)
  • Paralyzer (charged) hitbox 0 properties: Damage (6 -> 7), Knockback Growth (100 -> 110)